Rizarryn/Combat

Weapons

 * Nightkiss - A dagger enchanted to strike with an unmatched ferocity through Zassaen runes. Its blade is wavy and violet. It has a mild trail of red energy as it moves;
 * Shadowsmooch - A dagger enchanted to strike with an unmatched ferocity through Zassaen runes. Its blade is serrated and black. It has a mild trail of red energy as it moves

Abilities/Skills/Powers

 * Spellcasting;
 * Smoke veils (spell);
 * Hellfire manipulation (and respective resistance, racial);
 * Mildly increased regeneration (racial);
 * Mirror images (racial);
 * Teleportation (racial);
 * Shapeshifting (racial);
 * Lingual dexterity (racial);
 * Corruption (racial);
 * Dark affinity (Rhavlonity);
 * Third Obelisk summoning (Rhavlonity);
 * Resurrection (Rhavlonity)

Strengths and Weaknesses
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 * Tremendously agile and nimble, capable of avoiding great amounts of damage;
 * An experienced spy;
 * May become remarkably troublesome if allowed to continue dealing damage, due to it stacking up;
 * Enhanced senses due to his Zassaen heritage and Hellfire boost, enabling him to detect traps/illusions better;
 * Able to drive most female opponents into a relentless arousal;
 * Large and sturdy wings which enable efficient flight and shielding
 * Easily killed, despite all his swiftness and his Resurrection;
 * Light-related attacks, a natural counter to his Dark affinity;
 * Usually wears little protection, which leaves him greatly exposed and at risk (especially his genitals, an incubus' everything);
 * His overconfidence may turn into a slow, insidious killer;
 * Despite his enhanced trap detection, he is still caught pretty often since he barely uses it

Special Attacks

 * Hellstrike - Forms a circular area infused with Hellfire runes on the ground, which bursts shortly after.
 * Soothing Touch - Puts a target to sleep for five minutes, unless awakened by someone.
 * Rejuvenating Bliss - Renegerates wounds much faster through sexual intercourse. This also works on his partners.
 * Embodiment of Reprisal - Summons a spirit to fight his enemies. Each friendly soul in the area empowers this spirit, either living or dead. Lasts a minute.